Eminence

Delmarvians,

It was almost twenty years ago when Neverwinter Nights was released. You hear me consistently talking about this game and the virtual experiences that consumed my college life. When I should have been working on my pickup game at the club, I was throwing together custom Dungeons & Dragons modules for other geeks to play. Only Jason and Tom know what I’m talking about: they were in fact vital members of the Assassins of the Night and Waerholme projects. AoTN was an ambitious persistent world Jason, Tom, and I put together on the heels of finishing our StarCraft: Brood War campaign, The Lost Terran Colony. When I left for the Uni, Tom and Jason carried on the legacy.

In 2002, I ended up at Daggerford PW with the little time I did have. I grew addicted and a year later I found myself full-on lorestaff working to build HAZE PW, “a revolution in roleplay.” I ended up blocking crawlers on the site for years but a quick Google search of “Uraj Studios” or “hazepw.tk” will reveal my involvement with all kinds of splinter projects that followed. It was a great time – and an excellent distraction from the Great Stink that was college.

Now – in fucking 2021 – the same group of guys and gals have gotten together again to put something just as amazing together. The project lead, HOT, is probably a decrepit old man at this point, but his noggin is still throwing together some good ideas. He’s surrounded by a good crew, too. I’ve promised the wife that I won’t turn this into the obsession it once was; it can’t because the counterbalance of work keeps me in check. But I’m trying to do my part, especially since I feel guilty abandoning a sequel project destined for NWN2 – but then again, the Army is to blame for that.

It’s called Eminence, and to borrow a phrase from HAZE, it’s certain to be “a revolution in roleplay.”

RdS

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